Control:
Stall the battle and absorb early game pressure until late game, where powerful cards can be played to overwhelm opponents.
Combo:
Assembling cards like piece of puzzles to achieve a steady outmatch, the cards’ effects usually show remarkable efficiency when utilized together.
Midrange:
Are built to be flexible and adapt to any situation. They sacrifice speed and stamina for the capability to be good at both.
Aggro:
Pressure opponents and burn their spells with many low-cost creatures, relentless follow-ups to end the game before they can respond.